Old school + 4e + storygame mashup campaign set in dark ages Britain, with theoretical reflections
Showing posts with label reaction rolls. Show all posts
Showing posts with label reaction rolls. Show all posts
Monday, October 22, 2012
Mass Combat the Easy Way
Treat each unit as a character. Average the HD out.
For outnumbering, treat the more numerous side as having +1 HD. For every multiple by which you outnumber them, increase the unit's HD. So a goblin warband that outnumbers their foes 2:1 but not 3:1 will be treated as HD 3 - 1 creatures rather than the usual HD 1 - 1.
When numbers change via casualties, adjust HD from outnumbering.
The percentage of hp lost equals the percentage of units lost, rounded down.
A side that's defending a fortification suffers 1/2 damage. Make other ad hoc adjustments as it seems good to you.
Roll hp, initiative, and morale as normal.
Then have each unit attack as normal.*
Done.
*If one side has a special power, like a medusa's petrification, adjudicate that as you see fit. This is supposed to be quick.
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