The new classes you'll see below are a combination of one
Archetype and one
Role. The Role is the role in combat. It's entirely divorced from the fiction. The Archetype is who your character is. Both have mechanical components.
These replace standard 4e race + class.
When you level up to an even level, add +1 to all your
attack rolls and defenses, add your hp/level, and choose a new option from either your role or your archetype.
When you level up to an odd level, add +1 to your
damage rolls, add your hp/level, and choose a new option from either your role or your archetype.
CHARACTER ARCHETYPES
You can heal people miraculously, but it's hardly ever simple.
You know about all kinds of stuff, and you could actually get some reading done if people would leave you alone.
You can baptize, forgive sins, bless things, and say mass.
You straddle the barrier between the living and the dead. This is bad.
COMBAT ROLES
A melee striker/controller. You get in there and stomp holes through people, throw them around, etc.
A ranged striker/controller. You hang back, take aim, and do autodamage or make people dive into cover.
A melee defender/controller. You bring your shield up and
dig in, guarding your allies, striking fear into the enemy's vanguard, and punishing the smallest mistakes.
A melee/ranged striker. The simplest role, perfect for noobs. Move. Hit something, hard. And. Do. It. Every. Time.
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