The easiest role in the world.
How to play:
- Move (or don't)
- Choose something to hit
- Hit it
Defenses: +2 to all
HP: 18 plus Constitution; 5/level afterward
Surges: 4 + Con mod per day
Skills: Acrobatics, Athletics
Good at FightingYou have a +3 proficiency bonus with all weapons.
All weapons you use do 1d12 damage plus stat plus level. If you use two hands to attack in melee, roll twice and take the best result.
You do stat damage on a miss, regardless of the weapon you use.
You don't provoke opportunity attacks.
SAMPLE CHARACTERLevel 1 Fighting Man
Str 16 (+3) Con 15 (+2) Dex 16 (+3) Int 9 (-1) Wis 10 (+0) Cha 12 (+1)
HP 33 Bloodied 16 Surge Value 8 Surges/day 6
AC 20 Fort 16 Ref 15 Will 13 Speed 4
Attack +6 to hit, 1d12+4 damage on hit, 4 damage on miss
Gear plate armor, heavy shield, spear, javelins (5), flint + steel, torches (3), iron rations (3), waterskin (3/3), rope (50'), backpack, belt pouch, burlap sack, hammer, iron spikes (6).