Wednesday, October 10, 2012
Type: Striker / Controller
HP: 12 + Constitution; 5/level
Surges: 6 plus Con mod
Defenses: +3 Ref, +1 Fort and Will
Skills: Perception, Stealth
You get Sight. Choose two more.
Sight: use a move action to take aim at a creature. It is now your target.
You may switch targets on your turn as a minor action.
If you attack or take damage or move more than 1, you lose your target.
On your turn, if you fire at your target, you automatically hit, doing 2[W] plus stat damage.
At any time, as long as you have line of sight, as an immediate interrupt, you may tell the target's player to choose for the target: take 1[W] plus stat damage from your fire or dive for cover. If they dive for cover, you may move (not shift) the target 1 and may make the target prone if possible.
Line of Fire: you target a line of squares within range. You treat any creature in this line as your target.
Zone of Fire: you target a burst 1 within range. You treat any creature in this zone as your target.
Cover: use sight to make one ally your target. When that ally is targeted by a melee attack, as an immediate reaction you may switch your target to the triggering creature.
Dodge: if you are targeted by an attack of which you could be aware while you have a target sighted, you may as an immediate reaction lose your shot and target and shift 1. If this causes you to be an ineligible target, the attack misses you. If you are targeted with a melee attack by an adjacent creature your size or smaller, you may instead pull the target into your square or any square adjacent to you. If you pull the target into your square, you may grab the target.
Self-Defense: if you are targeted by a melee attack while you have a target sighted, you may as an immediate reaction lose your shot and target and deal 1[W] plus stat damage unarmed or with a light blade.
Perch: you get combat advantage against all targets 10' or more below you.